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Next year there will be a new Storypath on The Civil War topic. Children will create the town of Gettysburg and then respond as community members as they are faced with the events leading to the Civil War and the Gettysburg battle. Stay tuned.
nice! are you a History teacher?
Margit E. McGuire said:Next year there will be a new Storypath on The Civil War topic. Children will create the town of Gettysburg and then respond as community members as they are faced with the events leading to the Civil War and the Gettysburg battle. Stay tuned.
Hello! I am the author of Classroom Campground, Internet Cruises, and Net Venture. Each of these have been updated to integrate technology which I feel is a key component to education today. I, too, am looking forward to hearing input from teachers who use our simulations. I have found many ways to use different parts of each simulation in my classroom.
Hi, Jim Sandoval here. The other author of EMPIRES and Ancient History Activators.
Activators are one to two day simulations that are interactive and allow for and enhance critical thinking. Examples are a simulation to create a flood control system in the classroom to simulate the rise of government leadership to solve problems that individuals could not. Simulations on the development of writing, cultural diffusion etc. are included. Most are the Ancient World but the cultural diffusion one could be adapted to any time period in history.
Empires is a simulation of the Ancient World, covering the first civilizations including tribes like the Hittities, Phoenicians, Persians, etc. It is a unit simulation that could last up to 20 class periods.
Jim Sandoval
Jim Sandoval
This link helps give a pretty good feel for the Ancient History Activators:
http://www.interact-simulations.com/c/product.html?record@TF42261+s....
Like Jim said, the activators deal with problems that early man would need to solve before taking the giant step to devoting themselves to agruculture and then to the creation of cities and civilizations Each of the six activators is a problem that needed to be solved before humans could lead the kind of settled agricultural lifes that formed the foundation for and and provided the basis for the emergence of civilization,. They activators are very hands-on and the students approach them with great intensity and enthusiasm. If you ckick on the link you will get a pretty good idea about what the first activator is about. The gratifying part is that once the activator is over, based on the experience they just had, your students will be explaining concepts to you., ..
Jim Sandoval said:Activators are one to two day simulations that are interactive and allow for and enhance critical thinking. Examples are a simulation to create a flood control system in the classroom to simulate the rise of government leadership to solve problems that individuals could not. Simulations on the development of writing, cultural diffusion etc. are included. Most are the Ancient World but the cultural diffusion one could be adapted to any time period in history.
Empires is a simulation of the Ancient World, covering the first civilizations including tribes like the Hittities, Phoenicians, Persians, etc. It is a unit simulation that could last up to 20 class periods.
Jim Sandoval
Jim Sandoval
These sound great! Have you thought of doing ones more specific to European History - Rome, Byzantium or Constantinople, Development of Christianity and Islam, Feudalism through Renaissance and Reformation to Ages of Explorers? If I had brief activators of the major climatic events of these time periods, I would certainly use them! I am limited on time and as you can see have a great time period to cover in the year. If you come up with a series of Activators for any of these - I will be your guinea pig if you need one. = ) Thanks for sharing! Sue
Brad Hulman said:This link helps give a pretty good feel for the Ancient History Activators:
http://www.interact-simulations.com/c/product.html?record@TF42261+s....
Like Jim said, the activators deal with problems that early man would need to solve before taking the giant step to devoting themselves to agruculture and then to the creation of cities and civilizations Each of the six activators is a problem that needed to be solved before humans could lead the kind of settled agricultural lifes that formed the foundation for and and provided the basis for the emergence of civilization,. They activators are very hands-on and the students approach them with great intensity and enthusiasm. If you ckick on the link you will get a pretty good idea about what the first activator is about. The gratifying part is that once the activator is over, based on the experience they just had, your students will be explaining concepts to you., ..
Jim Sandoval said:Activators are one to two day simulations that are interactive and allow for and enhance critical thinking. Examples are a simulation to create a flood control system in the classroom to simulate the rise of government leadership to solve problems that individuals could not. Simulations on the development of writing, cultural diffusion etc. are included. Most are the Ancient World but the cultural diffusion one could be adapted to any time period in history.
Empires is a simulation of the Ancient World, covering the first civilizations including tribes like the Hittities, Phoenicians, Persians, etc. It is a unit simulation that could last up to 20 class periods.
Jim Sandoval
Jim Sandoval
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